Week 8: time to distill what we’ve loved and hated about all of our museum visits over the past few weeks into our own experience design manifestos. Here’s mine…
Transport and/or transform the audience, if only for a moment.
Inspire wonder, curiosity, and delight, even in the face of difficult subjects.
Expect the best from visitors; don’t limit [...]
Slowly getting there… I’m still having problems with the FileGrapherScroll sketch, but I got the plain FileGrapher working with a few small changes:
Red is the sound level, which I still need to smooth out a bit. Green is my heart rate. Note that the y values are increasing rather than decreasing as they head toward [...]
My first thought upon walking into the New York Hall of Science was, “Yay! We get to play!” My second thought was, “And I won’t have to feel like I am hogging the exhibits since there are hardly any kids here.” (Third thought? “Please don’t let me get pink eye or swine flu or whatever [...]
For 1-in-1 during ITP30, Kate and I made some hats in an attempt to visualize the sharing of ideas that happens everyday around the 4th floor. We were glad to find some photographic evidence of people playing with them after we left for the night.
The American Museum of Natural History has always been one of my favorite places in the city, but for some reason I was really grouchy when I visited this time, and my notes reflect that. So, sorry AMNH, but this will not be the love song I might have written to you had I visited [...]