Bryan Lence and I developed a creature-maker for our Programming A to Z midterm. We based the program on a simple context-free grammar defining our animal structures, and applied that grammar to a Processing sketch based on Adam Parrish’s ContextFilter. Each click of the mouse while the sketch is running assembles a new animal assembled from parts of a horse, a stag, and a blue jay that we created using Photoshop and Illustrator.

Caroline Brown » Archive » Bestiary Sketch (aka Menagerie, Round 3)
[...] Lence and I revisited our A to Z midterm to create another version of the creature maker. We kept our foundation of the context-free [...]
Apr 30, 2009 @ 12:15 am