Menagerie 2: A2Z Midterm
Hueg (large)


Bryan Lence and I developed a creature-maker for our Programming A to Z midterm. We based the program on a simple context-free grammar defining our animal structures, and applied that grammar to a Processing sketch based on Adam Parrish’s ContextFilter. Each click of the mouse while the sketch is running assembles a new animal assembled from parts of a horse, a stag, and a blue jay that we created using Photoshop and Illustrator.

One Response to Menagerie 2: A2Z Midterm

  1. Pingback: Caroline Brown » Archive » Bestiary Sketch (aka Menagerie, Round 3)

Leave a Reply

Your email address will not be published. Required fields are marked *


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>